Hello I’m Douglas, a product designer (UX/UI), listener, and connector of people and ideas. I ask smart questions, transforming mysteries into solvable puzzles that simplify and improve a “visitors” experience.



Punch Line is a mobile game that transforms telling jokes into a competitive sport. Get strangers laughing and they are no longer strangers. Boxers earn points and collect jokes simply by playing. Write a good joke and others will share it, while you earn points.



Heartwood Educational Collaborative an independent study and home school program needed a dramatic remake of their website under an impossible deadline.



Merry Go is a mobile app that finds today's kid friendly event and venues. Allows the user to filter, search share events and connect with others attending the event through users posts and comments.


INvelope provides users the ability to gather, organize and share their data (images, notes and links) and seamlessly collaborate, edit, and annotates files.


MEET THE DESIGNER


I’m passionate about shaping meaningful experiences by focusing on the big picture. My background is in photojournalism, graphic design and branding. Yet my experience outside of the visual arts as a successful, student-centered Waldorf teacher has truly honed my skills as translator, process thinker and leader.


My north star is helping people solve problems by bringing clarity and purpose. How? My design process is simple: listen closely, build quickly, test often, spin and repeat. Facilitating Design Sprints, conducting user tests and teaching students has shown me how data frames a problem, but empathy bridges crucial decision points to validate ideas and build better products.


I switched from education to design because I’m a creative at my core. Making beautiful things, asking smart questions, discovering patterns and connecting with people in meaningful ways are what motivate and give me purpose. Discovering UX design has connected the dots between who I am and what I can do. So let’s collaborate, strategize, story tell and solve puzzles together to create inspired and seamless user experiences.