.about

I'm a Product Designer with 26 years as a designer, director, and teacher. I studied studio art at UC Davis and worked as a photo editor, graphic and web designer, and creative director. Nights and weekends, I hosted salon-style teas, curated exhibitions, and organized artist talks.

In 2005, I realized production wasn't design — it was execution. I found purpose in what I was doing outside of work, trained as a Waldorf teacher, and spent a decade in schools: enrollment director, board and hiring committee, leading meetings, developing curriculum, teaching middle school.

In 2015, I graduated from my class and found UX design, Agile, and Design Thinking. It was what I did daily in the classroom: define the real problem, build something, test it, revise. I retooled, retrained, and began working as a Design Sprint facilitator and UX contractor.

Hired in 2020, I was Intelisys's first UX designer. MyIntelisys was essential and incoherent: thousands of telecom agents used it daily to build orders, write contracts, and track commissions, built over years by many hands, each solving for a different stakeholder's problem. I started with wayfinding, a new navigation pattern, and an information architecture pruned back from years of scope creep. That revealed something bigger: we had only a vague idea of who our users were. So I ran a company-wide persona project that changed the metric we measured partners by. Then the design system. Then the process.

I paint daily and still curate. My process-driven art is rooted in cognitive science and philosophy, and it feeds my design practice.

I'm looking for a senior product or UX design role with real room for strategy, remote or hybrid in the Bay Area, on a team that wants a designer in the conversation early.

What I bring

Design systems and component architecture / UX strategy and product discovery / Qualitative and quantitative research / Interaction design and prototyping